係OMSI整車其實煩過MM2好多,
好多野我都仲研究緊....
我出住少少教學比大家試下整車先
呢個Post會教大家一架BUS要放d乜基本file,
同埋點樣將ZM ge file放落OMSI

A. ZM => o3d

先教左大家點export zm 野做o3d先,FixZMX入面都有教學,我只係加翻d圖比大家參考...
先d/l FixZMX byMetroscape Vision:
http://www.metroscapevision.info/tc/downloads.htm
同埋d/l OMSIXConv

1. 用zm整object,注意唔好太多faces,同埋唔同object要分開export. 例如你6個wheels就要分6個wheels ge .x

2. 要rotate個object fit翻OMSI ge axis. 如果大家用zm1.07,請用full screen mode
再係front view rotate 180'
完成之後係咁ge樣:
3. Reorient
4. Export做.x
5. 開FixZMX
6. 簡翻你個.x file
7. 開OMSIXConv 再convert翻你個.x file

8. 跟住你就會見到一個新ge o3d file

跟住就Create個新ge bus folder放你個object.

B. Create a new bus
1. 最簡單ge方法係duplicate vehicles folder 入面ge MAN_SD200 / MAN_SD202,然後rename folder.
2. 再rename".bus" ge file,例如叫 ATE_MKI_voith.bus,記得要用個新ge .bus名同埋delete翻冇用 / 重覆ge .bus
3. 用notepad開.bus ge file,改friendly name,一定要改!

[friendlyname]
Dennis
Enviro 500 MKI - voith DIWA864.5D4
ATE


4. 你可以係model入面create一個新ge model_xxx.cfg,再係.bus個file度locate翻你d files,確保呢d files ge路徑冇錯。

[sound]
sound\Sound_SD82.cfg

[sound_ai]
sound\Sound_SD80_AI.cfg

[model]
model\model_ate_Donly.cfg

[paths]
model\paths.cfg

[passengercabin]
model\passengercabin.cfg

以上.cfg files就係用黎locate其他相關ge files

5. 將你頭先整左ge o3d放落去model,texture放落texture

6. 開翻model入面ge mode._xxx.cfg file,你可以delete曬所有野由0開始,加入你個o3d file:

[mesh]
ate.o3d

如果加左好多好多files同commands,就會好似咁:

跟住就可以入game簡車啦

我遲d會講解下d command點用,
大家試住整model先啦